Monday 23 June 2014

This Software Will Let Anyone Create Virtual Reality Games

This Software Will Let Anyone Create Virtual Reality Games
While the frontiers of virtual reality are expanding due to increased interest in the Oculus Rift headset, creating games and virtual reality experiences has generally been limited to those who can program.
Sixense, a company known for its motion controllers that excel in virtual environments, wants to lower the barrier of entry to VR creation to anyone with a little design know-how with its upcoming software development kit. The SixenseVR SDK will integrate into Unity and Unreal Engine, two of the most popular game engines, giving creators a toolset that already supports most gaming platforms.
"The main reason this is important is because quite often developers such as designers and artist have great game concepts but are not proficient in programming and are often dependent on others to see their ideas come to life," said Sixense Creative Director Danny Woodall. "Giving them the ability to prototype and flush out their ideas without the aid of someone else is very powerful. Unreal 4 has a similar vision and uses a system called blueprints to allow developers to use a node based visual scripting system."
The SDK's Unity integration means creators can download any of the hundreds of thousands of already created assets from the Unity Asset Store. This includes everything from characters, weapons, objects or environments. Once they've imported what they need, it's just a matter of attaching virtual reality controls to the character, Bland said.
As shown in the video, the motion tracking provided by the head and hands fills in some of the animations for the character — the STEM controller can provide up to five points of input — while the normal character rigging already provided fills in the rest.
Sixense originally designed the system to work with its own motion controller called the STEM system, an open platform which was funded on Kickstarter for commercial distribution in October. Previously, Sixense only licensed its motion control technology to other companies like Razer, but now it is also producing its own hardware.
Because of this open platform past, CEO Amir Rubin said Sixense has gotten much further than other motion control companies when creating products for VR. The company also wants to make sure that its SDK works with every potential controller and platform, eventually including Sony's Project Morpheus headset and PlayStation Move controllers, as well as just input from a position-tracked Oculus Rift and regular gaming controller.
"We are developing the sixense VR SDK because we belive that the success of VR is dependent on the suppot it gets from the developer comunity." Rubin said.
The SixenseVR SDK will be available when the STEM controllers ship to backers in July.
Posted by : Gizmeon

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