SAN
FRANCISCO - It's a great time to be an Apple developer. That's the
consensus from the dozens of iOS and Mac developers I've spoken to at
WWDC 2014 in person or online.
The
headlines of Monday's keynote may have focused on the exciting features
that end-users can look forward to in iOS 8 and OS X Yosemite, but many
of its biggest announcements were aimed squarely at its developer
community.
A
day later, developers are still digesting and processing the array of
new features, APIs and development tools Apple unleashed. From
HealthKit, HomeKit and Metal on iOS 8, to the new design and integration
options in OS X Yosemite, developers and designers are excited — and,
in some cases, surprised — by the influx of new toys.
HomeKit and HealthKit
HomeKit and HealthKit
Two
big announcements for iOS 8 are the introduction of HomeKit and
HealthKit — APIs that will better work with home automation devices and
with health and fitness trackers.
With
HealthKit, the real promise is that health data from a variety of
sources (apps, trackers, databases) can be aggregated in one interface.
Other apps can also access that data (with user permission, of course).
Most
developers I spoke with were excited about the potential of HealthKit.
But they also begged the question: are developers willing to give access
to their data to others?
It's
a good point. It's not clear if being part of HealthKit means an app
has to make its database accessible by others. It's possible Apple could
allow apps to have their own APIs within HealthKit too, which would
designate what is unlockable inside other apps.
Even
without explicit access control, most developers I spoke with seemed to
think that most major fitness or health apps will want to support
HealthKit — especially if their competitors do.
As
for HomeKit, developers are excited abut the potential for a real set
of home automation standards. Right now, the home automation space is a
disparate mess of various APIs, management apps and interfaces.
There
are a number of third parties that are already attempting to
standardize the home automation, including Zonoff, SmartThings and
Revolv.
The
differentiator with HomeKit, at least now, seems to be largely about
how its libraries and control options exist officially within iOS.
HomeKit seems ripe for having an accompanying device act as a smart home
"hub" — hardware that can seamlessly talk to all the connected devices
in the home and route commands and control access seamlessly. It also
makes it very easy for users to have a seamless interface to natively
control, add and remove devices from the home.
Wouldn't it be great if Apple already had a low-cost accessory that exists in many homes and can work in many rooms?
A more open iOS 8
A more open iOS 8
Most of the developers I spoke with were shocked — and pleased — to see Apple open up so many parts of iOS 8 to them.
Not only is iOS 8 getting a new predictive text keyboard, but third-party keyboards can be installed and accessed system wide.
Likewise,
Apple is allowing developers to build widgets that live in Notification
Center. The company is also finally letting applications create
extensions so that they can talk to one another — and Safari can have
its own extensions too.
This
opens up a whole breadth of possibilities for developers. Already,
third-party keyboard makers are prepping their wares for iOS. Developers
such as Agile Bits, the makers of 1Password, are especially looking
forward to what they can do with extensions and TouchID access.
Ron
Levy, CEO and co-founder of photo-management app Flayvr, sees this
improved access as a big win for developers. "This really shows how
Apple are opening up and enabling developers to offer more native-style
solutions," he says. "The inclusion of widgets is also great as again it
provides us with many more touch points with users - not just via the
app itself."
For Flayvr specifically, the new PhotoKit API "opens up iOS to a whole new world of options" for Levy and his team.
Swift is WWDC 2014's MVP
Swift is WWDC 2014's MVP
Of
all the new features and tools announced by Apple, the one getting the
most buzz is undoubtedly Swift, a new programming language for Cocoa and
Cocoa Touch.
No
one was expecting Apple to release a new programming language at WWDC.
So the announcement of this new language, designed to be more modern and
efficient, was a big surprise — and a welcome one at that.
We'll
talk more about Swift in a future article, but for now, all you need to
know is that almost all iOS and Mac apps are built using Objective-C, a
programming language created in the early 1980s and adopted by NeXT
(Steve Jobs's post-Apple company) for its NeXTSTEP operating system (the
precursor to OS X and iOS) in 1988.
There
are a lot of great things about Objective-C, but there are some
problems as well. Swift is designed to talk to Cocoa and Cocoa Touch —
the core APIs for iOS and Mac development — while also making it
possible for apps to run faster.
Even
more importantly for developers, Swift is designed using a syntax
similar to modern languages such as Ruby, Python and Rust, which can
make learning to code and picking up a project much easier.
One iOS developer, Brad Brighton, sees Swift bringing in "a generation of developers that grew up on other languages."
That's
a sentiment echoed by Moshe Berman. Within hours of Swift's
announcement, Berman says he was approached by a few high school
students he mentors, asking if Swift is easier to learn than
Objective-C. "At a glance," he says, "I think it may lower the barrier
to entry" for iOS or Mac development.
Dan
Woolstencroft has bee a Microsoft developer for 12 years; he thinks
Swift might provide an easier way to transition into iOS development.
He's always wanted to learn Objective-C, but that it hasn't happened
because of the differences between it and Microsoft-centric languages,
such as C#.
"From
what I've seen of Swift so far it has parallels with C# and Java," says
Woolstencroft. "Which suggests a more comfortable transition from
Microsoft languages. This lowers the barrier for entry for enterprises
with existing Microsoft development teams." Woolstencroft adds that he
may have an easier time selling Swift as a viable option to his team
than he would have with Objective-C.
And
it's not just American developers that are excited about Swift. Rich
Lowenberg, the lead iOS engineer for Gametime offered this observation:
It allows developers to program to a certain extent in Chinese, or any
other language they want.
"This
has major implications," Lowenberg says. "For non-English speakers,
programming tends to have a steeper learning curve. Allowing everyone to
code in their native language, regardless of whether or not it uses
Roman characters, suggests that Apple is making concrete efforts to
broaden its developer base in Asia, and could eventually lead to a
premium on developers who speak both Chinese and English."
Jean
Brunet, the president of Hali Game Studios, says Swift "will not only
make my apps run faster, but it will also speed up the development
process with its streamlined syntax."
Of
course, Swift still has to prove itself. Brad Brighton is optimistic
about Swift, but notes that "it remains to be seen whether it actually
provides real benefit" — or is just this year's shiny new toy.
Posted by : Gizmeon
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