Most
Android mobile games don't translate well to a TV experience for one
reason: They're designed to be played on a touchscreen. There are games
that work with a gamepad, but they need to be optimized for it, and not
every game is. Using smartphones and tablets as controllers is also a
no-no since you constantly have to look down at them to see where you're
tapping or swiping.
A
new Kickstarter project called Zrro claims it can bring a touchscreen
gaming experience that doesn't suck to the TV, with a controller that
uses "hover" technology.
The
Zrro is two things: An Android 4.4 "KitKat"-powered micro-console and a
controller. The box is as powerful] as any typical Android smartphone
or tablet. It has a 2.0GHz quad-core processor, 2GB of RAM and 16GB of
internal storage that's expandable up to 32GB via microSD card.
But
the real treat is the controller. When you hover your fingers over the
touch panel on the controller, you can actually see their positions
right on the TV. This allows you to keep your eyes on the big screen
while using touchscreen controls.
Zrro
co-founder and CEO Ori Rimon says the Zrro gamepad has an advantage
over other Android micro-consoles that use controllers with analog
sticks and buttons because it works with over 1 million existing Android
games and apps — no optimization required.
I've
been playing with a Zrro prototype — it's so rough the exposed
Bluetooth dongle is external and not internal — for the last few days
and while the hover technology sounds futuristic, there's a steep
learning curve to using it. My thumbs got tired from constantly hovering
and bringing them down when I needed to tap something.
Rimon
tells me I'll get used to it like his two toddlers did, but even after a
few days I've yet to master hover input. A dual-analog controller with
physical buttons still beats the Zrro when it comes to precision and
speed.
Simple
games that have easy swiping gestures or tapping gameplay like Fruit
Ninja work fine with a little practice, but more complex games like
Grand Theft Auto San Andreas just don't work well when you're hovering
your fingers around and trying to tap at tiny onscreen buttons. The
controller's got built-in motion controls so you can tilt it around in
games like Riptide GP2, but that's not even a problem when you're using a
smartphone or tablet as a game controller.
I
get what Zrro is trying to do and I understand the problems it's
looking to solve with the hover and touch controller, but it's not very
practical. If you want to play touchscreen games, play them on your
smartphone or tablet — you'll get a more authentic experience. If you
want to play games on your TV, get a PS4 or Xbox One or a Wii U where
the games and the controllers are specifically designed to work for a TV
experience.
Ultimately,
there's a reason why games for the TV don't have touchscreens or hover
controllers: They're not as precise and don't work as well as
traditional controllers.
Posted by : Gizmeon
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