Apple's
iPad arrived five years ago. It is a device that changed the way we
think about computing, marking a seismic shift from keyboard and mouse
to direct manipulation with our fingers. The iPad wasn't the first
tablet computer — it wasn't even Apple's first tablet computer — but it
was the first to capture the world's imagination and sell tens of
millions of devices.
Nowhere
is this more obvious than in the hands of children, who these days will
walk up to any screen and expect to be able to interact with and shift
content with the prod of a finger. This style of interaction has even
followed us to our workstations where, despite their questionable use,
touchscreens now frequently come as standard or are common options when
buying a personal computer.
Touchscreens
bring the user's fingers into direct contact with the virtual objects
onscreen, but still fundamentally present data representing a 3D visual
environment through the medium of a flat 2D screen. Fully comprehending
the interface relies almost entirely on our own visual sense, rather
than exploiting our other, well-trained sense of touch.
From the pixel to the physical
From the pixel to the physical
Touchscreen
tablets free us from the constraints of working at a desk and are more
liberating due to their smaller size and weight. But, to make better use
of all our highly-tuned senses, the next generation of displays will
not be 2D and flat, but will have self-actuated, physically
re-configurable surfaces. Flat screens will be able to deform themselves
into other shapes. These interfaces will change the shape of their
display surface to better represent on-screen content and provide
additional means to pass on information by touch rather than vision
alone.
Dynamic
physical geometry — tablets with interfaces that morph in three, real
dimensions, rather than simply displaying 2D representations of them —
will fundamentally change the way we approach computer interaction.
Displays with pixels that can physically protrude from the surface will
allow developers to enhance familiar applications such as architecture,
design, terrain modelling and photography by rendering
computer-generated 3D scenes in three dimensions in the real world. This
will opens all sorts of opportunities for novel applications in team
collaboration, tangible entertainment and ways to make computing more
accessible to those with disabilities.
Devices
will be able to change their form and function: a mobile phone that
mutates into a TV remote control, and then into a videogame controller,
re-configuring itself to provide appropriate interfaces. Apps will not
only be able to modify a visual display, but also dynamically change the
physical properties of the device.
This
display revolution is closer than we think: commercial ventures such as
Tactus Technology's Phorm already provide a way to generate
fixed-position buttons that protrude from the screen by filling small
pockets with liquid on command.
Building a physical screen
Building a physical screen
In
our lab, we've begun to explore the implications of users interacting
with shape-changing displays. We've created a 10×10 interactive bar
chart with which to represent common data visualisation tasks such as
displaying data, filtering data, organising it into different rows and
columns, navigating between large datasets, and making annotations.
We've found that the physical nature of dynamic bars encouraged users to
directly manipulate data points for annotation and comparison-style
tasks and that traditional touch-based controls work well for navigation
and organisation tasks.
Certainly,
constructing these shape-changing displays requires expert electronic
and mechanical knowledge. There's a need to involve people with a wide
range of interaction design skills to drive forward early prototype
design, so we developed a tool that allows non-technical researchers to
experiment with shape-changing displays.
ShapeClip
is a tool to transform any computer screen from a flat viewing surface
to a 3D one, transforming light from the screen into movement through
coordinates in physical space above it. By adding a z-axis to the
screen's x- and y-axes, designers can produce dynamic physical content
by adding ShapeClip tools to screens. ShapeClip displays are portable,
scaleable and can be re-arranged to suit need. They are also
fault-tolerant. Users need no knowledge of electronics or programming
and can develop motion designs with presentation software, image
editors, or web sites.
The
iPad shifted our approach from pressing buttons to pressing with our
fingers. Future displays will not be flat glass screens we prod, but
physically dynamic surfaces capable of reconfiguring themselves in order
to better present information to the user through a rich tactile
experience that offers more to our senses.
Posted by : Gizmeon
No comments:
Post a Comment