
Apple's
 iPad arrived five years ago. It is a device that changed the way we 
think about computing, marking a seismic shift from keyboard and mouse 
to direct manipulation with our fingers. The iPad wasn't the first 
tablet computer — it wasn't even Apple's first tablet computer — but it 
was the first to capture the world's imagination and sell tens of 
millions of devices.
Nowhere
 is this more obvious than in the hands of children, who these days will
 walk up to any screen and expect to be able to interact with and shift 
content with the prod of a finger. This style of interaction has even 
followed us to our workstations where, despite their questionable use, 
touchscreens now frequently come as standard or are common options when 
buying a personal computer.
Touchscreens
 bring the user's fingers into direct contact with the virtual objects 
onscreen, but still fundamentally present data representing a 3D visual 
environment through the medium of a flat 2D screen. Fully comprehending 
the interface relies almost entirely on our own visual sense, rather 
than exploiting our other, well-trained sense of touch.
From the pixel to the physical
From the pixel to the physical
Touchscreen
 tablets free us from the constraints of working at a desk and are more 
liberating due to their smaller size and weight. But, to make better use
 of all our highly-tuned senses, the next generation of displays will 
not be 2D and flat, but will have self-actuated, physically 
re-configurable surfaces. Flat screens will be able to deform themselves
 into other shapes. These interfaces will change the shape of their 
display surface to better represent on-screen content and provide 
additional means to pass on information by touch rather than vision 
alone.
Dynamic
 physical geometry — tablets with interfaces that morph in three, real 
dimensions, rather than simply displaying 2D representations of them — 
will fundamentally change the way we approach computer interaction. 
Displays with pixels that can physically protrude from the surface will 
allow developers to enhance familiar applications such as architecture, 
design, terrain modelling and photography by rendering 
computer-generated 3D scenes in three dimensions in the real world. This
 will opens all sorts of opportunities for novel applications in team 
collaboration, tangible entertainment and ways to make computing more 
accessible to those with disabilities.
Devices
 will be able to change their form and function: a mobile phone that 
mutates into a TV remote control, and then into a videogame controller, 
re-configuring itself to provide appropriate interfaces. Apps will not 
only be able to modify a visual display, but also dynamically change the
 physical properties of the device.
This
 display revolution is closer than we think: commercial ventures such as
 Tactus Technology's Phorm already provide a way to generate 
fixed-position buttons that protrude from the screen by filling small 
pockets with liquid on command.
Building a physical screen
Building a physical screen
In
 our lab, we've begun to explore the implications of users interacting 
with shape-changing displays. We've created a 10×10 interactive bar 
chart with which to represent common data visualisation tasks such as 
displaying data, filtering data, organising it into different rows and 
columns, navigating between large datasets, and making annotations. 
We've found that the physical nature of dynamic bars encouraged users to
 directly manipulate data points for annotation and comparison-style 
tasks and that traditional touch-based controls work well for navigation
 and organisation tasks.
Certainly,
 constructing these shape-changing displays requires expert electronic 
and mechanical knowledge. There's a need to involve people with a wide 
range of interaction design skills to drive forward early prototype 
design, so we developed a tool that allows non-technical researchers to 
experiment with shape-changing displays.
ShapeClip
 is a tool to transform any computer screen from a flat viewing surface 
to a 3D one, transforming light from the screen into movement through 
coordinates in physical space above it. By adding a z-axis to the 
screen's x- and y-axes, designers can produce dynamic physical content 
by adding ShapeClip tools to screens. ShapeClip displays are portable, 
scaleable and can be re-arranged to suit need. They are also 
fault-tolerant. Users need no knowledge of electronics or programming 
and can develop motion designs with presentation software, image 
editors, or web sites.
The
 iPad shifted our approach from pressing buttons to pressing with our 
fingers. Future displays will not be flat glass screens we prod, but 
physically dynamic surfaces capable of reconfiguring themselves in order
 to better present information to the user through a rich tactile 
experience that offers more to our senses.
Posted by : Gizmeon
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