Ever
feel like free mobile games are taking over your TV? A new report
indicates that app-oriented outfits are not only using big names but are
also spending more than ever before to get your attention.
Figures
from the first three months of 2015 show that mobile game companies are
not only spending more than traditional console counterparts, but also
in comparison to the year before — in some instances by a wide margin.
Sean
Muller, CEO of metrics firm iSpot.tv, used a guest spot on VentureBeat
to explain that there were several motivations behind the increase in
mobile game visibility on TV.
Three
of the App Store’s biggest games creators in 2014 were King (“Candy
Crush Soda Saga”), Supercell (“Clash of Clans”), and Machine Zone (“Game
of War: Fire Age”). Correspondingly, iSpot. TV has them accounting for
30% of all video game spend on TV ads for January through March 2015.
Machine
Zone and Supercell have also both upped their proportional visibility
compared to the year before. “Game of War: Fire Age,” with a campaign
fronted by model Kate Upton, increased its 6.7% share of TV ad spending
to 21% for January to March 2015. Supercell, well known for “Clash of
Clans,” went from 10% to 22%.
Meanwhile,
a group of companies who did not factor into last year’s figures
represented 10% of TV ad spending this time around, with Ucool of
“Evony” and “Heroes Charge” among them. Those changes are for two
reasons. Firstly, it works. “So long as this TV ad push results in more
app downloads, we may likely be seeing a new long-term competitor,”
Muller explains.
For
example, Supercell’s campaigns have spread beyond TV. A Liam Neeson ad
was shown once during the Super Bowl XLIX broadcast on February 1, then
gathered 48 million views on the net. “Of the total digital buzz
attributed to video game commercials from 27 advertisers and 90
commercials in 2015, 77 percent goes to Supercell,” Muller writes.
Secondly, there’s been a tactical withdrawal from the console side — for now, at least.
Last
year had console manufacturers Sony and Microsoft putting their might
behind the PlayStation 4 and Xbox One, which debuted late 2013. March
2014 saw “Titanfall” launch on Xbox One and “Infamous: Second Son” on
PlayStation 4.
This
year, console manufacturers and game developers are moving back to a
more traditional annual cycle focused around the end-of-year Holiday
season, making way for mobile publishers to take advantage, though some
of those bigger blockbusters are starting to make their presence felt —
“we’re starting to see a surge around the upcoming release of ‘Halo 5:
Guardians,'” Muller observes.
Posted by : Gizmeon
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